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Small Updates, Big Plans

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This week's update is a small one as there is a lot of background work that won't be revealed for a few weeks, but I can give you some hints of what is coming.

Fall has rolled into Equiverse this week, bringing with it the autumnal versions of backgrounds!



Updates
* Horse height can now be searched for within the horse search allowing you to find horses that are of an exact height, or taller/shorter than a specified height.
* "Color" has been removed from the horse search due to it being unreliable as a result of the new genetic system that is in place.
* Gypsy Vanners can now have Silver. The gene can be acquired very rarely from the Equine Center.

Bug Fixes
* Trying to board horses using the "Board all of my horses WITHOUT a current stable" option should now be fixed.
* Fixed a small bug where the inbreeding block didn't apply if the breeding happened from the mare's page and the sire was chosen to breed.
* Show results where the horse has placed 3rd will now show a bronze trophy instead of a gold trophy.
* Conversations that show a "New" notification message, but have no link to click on, should now be fixed. They were the result of the conversation partner leaving the chat, the link to click on should now display as "Member has left this conversation".
* The treat icon for divisions on your Home page should no longer take into account deceased horses and should accurately reflect whether all of your live horses have been treated or not.

Clubs Change
July's term will be the last official clubs term.
As of 1st August, the official game clubs and current existing groups will be converted to the new clubs system. More information on that can be found here.

Elections for club president will still run throughout July, but they will be running for who will OWN the new club in its new form. If you would like to own one of the clubs, you can be in possession of a group as well, but if you own two of the new clubs you will not be able to create any more. If you disband one, you will not be able to create another as the limit per member is 1 club.

If an official club doesn't end up with an owner, moderators will be given first pick of the clubs in case they want to run them. After that, it will open up to Deluxe members and it will likely be a case of picking the best candidate who has good activity levels and breeds the relevant breed.

Any memberships and horse registrations for the clubs will be converted to the new system. Banks will also be moved to the new system, so any money left over after next month will follow the club.

Newsletters and shows will be wiped so that it's a fresh start.

More Upcoming Features
* We are very close to having different colors of tack, I am just waiting for the artist to be finished and then I will be able to implement.
* We've had a LOT of new background suggestions in this topic which has sparked a long list of future background releases, so the background artist and I will be working to bring you 1-2 new backgrounds every month :)
* After clubs, the next big project that I want to tackle are Orchards and Farms giving members the ability to grow their own treats. This will probably affect the market so I will consider removing treats as an endlessly-stocked item and allow members to trade in treats to the General Store to stock it.


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Posted by

Abbey 🌸

Posted on
2017-06-27 09:15:50

Comments

it all sounds awesome Abbey! Good going! :D

Posted by

Midnight Outlaw (#98451)
28th June 2017 at 12:51:36

I'm very excited for silver in vanners! I'm going to have to invest in some silver DNA tweaks! ;D

It'll be interesting to see how this impacts the clubs. I hope it revitalizes some of them. I've never had any interests in groups, so I'm not sure how popular they tend to be. Hopefully this will improve the situation for them! Though I am curious - with the clubs-turned-groups now having one *permanent* owner, what happens if that player goes inactive? Or simply decides to disband a hypothetically-popular group? I always saw the monthly election thing being a way to combat that as a potential problem.

And I'll try to stay cautiously optimistic about the orchard/farm thing. I'm really not a fan of something that seems like it'll be basically required, yet will take up a lot of time, but I'll wait to judge it until I've seen it. I admittedly have a really viscerally negative reaction to things that remind me of FarmVille or other 'farming sim' type games, hahaha, so hopefully it will be smoother than I'm imagining.

Posted by

«» Only the Wind (#55431)
29th June 2017 at 09:53:04