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[ADDED] *Horses having more than 1 foal?

ForumsSuggestions and Ideas → [ADDED] *Horses having more than 1 foal?

Topic is locked [ADDED] *Horses having more than 1 foal?

#44148 Posted on 2016-06-04 12:40:22

This suggestion has been marked as "Added To The Game". Thank you, Ûµ Pegasusdreamer Ûµ, for the suggestion and to those of you who supported for making Equiverse better!

Maybe horses could (rarely) have more than one foal? Like twins or triplets? I'm not sure if this happens IRL.

Last edited on 2017-08-10 at 11:21:02 by River


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#44150 Posted on 2016-06-04 12:41:37

We used to have this, via Twin, & Triplet Potions; however, I have no idea why Abbey took it out. But, it's okay. :)


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#44152 Posted on 2016-06-04 12:44:17

Maybe it shouldn't be an item that you have to buy with credits.... And it could happen more offen when you're deluxe???


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#44158 Posted on 2016-06-04 12:54:30

It happens, In the real world, albeit very very rarely, and the foals sometimes don't make it due to certain complications. Often times when twins are concieved a mare's body automatically "pinches" out one of the fetuses.

I support this feature because it does happen in real life, and I would like to see it happen (rarely) in this game. It would be nice to have the excitement of twins. But, I do not support triplets.


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#44163 Posted on 2016-06-04 12:58:48

Yeah, maybe triplets would be a bit much...


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#44172 Posted on 2016-06-04 13:05:10

The biggest problem with twins is that we have a limit on the number of horses a player can own at a given time. So if I breed a mare and don't have the room for twins that could be a problem; unless the game won't allow for twins when the horse capacity is near being reached? Another issue with this is that many, many players limit the number of foals born to their mares and stallions to make coverings more valuable. If they aren't expecting a pregnancy to produce twins/triplets they might go over their own limit on accident. This may not be a big problem as covering limits are set by members and they would probably adjust their prices to account for the possibility of twins/triplets.

I believe that Abbey has plans to bring the twin/triplet potions back to the game at some later date.


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#44184 Posted on 2016-06-04 13:11:37

There could be a notification saying that they have to sell a horse or make more room? There could be a time limit, like 1 hour, (so that it wouldn't be abused) and if they go over the time limit one of the foals is automatically sent to the rescue centre? I'm not sure...


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#44195 Posted on 2016-06-04 13:28:25

You can go over the horse limit with unborn foals if you breed before you hit your horse limit. So having twins when you're at the limit already wouldn't affect the foals, you'd just have to make more room if you wanted to breed or buy another horse.

I had 2 unborn foals and bought a lot of horses earlier, enough to hit 355/355 horses before I expanded. Unborn foals don't count towards your current horses.

Personally I prefer the game without twin/triplet potions. You have quicker breeding for stallions now and instant birth potions, etc now..

Last edited on 2016-06-04 at 13:30:04 by maplɛ


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#44197 Posted on 2016-06-04 13:34:20

I don't mind twins but not potion. I hate that twin potion was an easy access for players with enough EVCs. It got abused in EV1, I've seen some players who used twin potion on EVERY or nearly every breeding they did.

I like the idea of having the twin generated into the game. Like, 1% (or whatever is the real percent) chance of having twins. It will be purely random as well.

I like good surprises so I don't mind twins as long as it is random, rare, and cannot be brought.


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#44239 Posted on 2016-06-04 15:25:44

I don't support twins at all. In real life, it's considered very irresponsible for a breeder to allow a mare to carry twins. It's also rare for all three to survive the pregnancy without any issues.


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#44244 Posted on 2016-06-04 15:32:09

Kuk, looked down upon or not for whatever reason, the fact remains that it happens. It also happens that all three make it through safely (albeit even more rare than twins themselves)

All that said, accidents happen. Sometimes someone doesn't even know their horse is pregnant until close to the end or even when the foal is on the ground. Stallions get out. It's not unheard of. It's also not exactly rare for people to not be able to afford ultra sounds. And who would spend that money when you didn't even know there was a chance your girl could be pregnant?


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#44253 Posted on 2016-06-04 16:50:42

Lots of things happens with horses. Doesn't mean that all of them should be added. Barring that, it's already difficult enough to sell horses. Don't need to add twins because of that.


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#44254 Posted on 2016-06-04 16:58:46

I wouldn't say it's to hard, I sold over 30 store horses that I lost interest in the past two weeks and made around $1,750,000 from them. It's just a matter of finding the right buyers lol.


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#44259 Posted on 2016-06-04 17:23:12

^^^ Same, I sold my 1st gen and 2nd gen without any problem. I've sold almost half of my 3rd gen as well. The highest offer I got would be $110k per horses (who only had 70k as minimum bid). Like Wiki said, it's just a matter of finding the right buyers. Network are the key to selling the horses.

Last edited on 2016-06-04 at 17:23:32 by Aɴᴅʀᴏᴍᴇᴅᴀ


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#44329 Posted on 2016-06-04 22:29:52

I'd support the return of twin and triplet potions or similar, but not random twins or triplets.


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