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Tack and Genetics!

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Visible Tack!


I'm very excited to release a new feature on Equiverse which I hope you will all enjoy!

Equipped tack will now show a visual on the horse it is equipped to.



Updated Scaling
Two breeds have had image updates to scale them down a bit, as they were unintentionally quite oversized compared to the other breeds.

Arabian and Mustang have been resized. If you notice any images that look a bit wonky because they haven't been sized down yet, first please try a "hard refresh" - press CTRL+F5 together. If the image still doesn't update, please report it on the bug board as it's likely I haven't updated that particular color.

Can we turn tack off?
Not yet. Please give it some time, see how you feel about it. If you decide that you definitely don't want tack visible on your horses, don't worry - I will eventually be coding in an option to switch tack visuals off of individual horses.

Missing Tack
Tail Guards are currently not included in the tack visuals. This is due to the way the art is currently set up, where tails are connected to the main base artwork. We want to gauge how tack visuals are received before going through the additional work to separate tails from the base art so that we can add in tail guards.

Additionally, there will be no Splint Boot artwork on breeds that have fluff around their hooves, for example, Clydesdales.

New Genetics System


I have now implemented the new genetics system. Yay!

Equine Center Basic Colors
There is now a greater diversity in what colors and markings can be generated from purchasing horses in the Equine Center. I have allowed slightly rarer color modifiers through along with the usual colors that we've seen plenty of times before.

Genotype Auto-Fixing
I have introduced a new system which will try to detect any horses which acquired a gene that they're not technically allowed to have on Equiverse (naturally, what horses are allowed in real life is up for debate most of the time). When horses are bred from now on, a check will be run on the sire and dam's genotype to make sure that they have a valid genotype. That means it will check to see if a) a genotype exists, and b) there are no genes which are incorrect (e.g. "Ata" in Welsh Ponies).

If there is an anomaly, the breeding script will try to fix the parents' genotypes before allowing a foal to be bred. It will try to match as closely as possible, so "Ata" would be changed to "Aa" as opposed to "AA" or "aa".

Please be aware of this - for example, it can happen when someone else breeds a mare to your stud. If your stud has an incorrect genotype, it will be fixed when he is bred to.

In the event that something went wrong, any gene changes will be logged in your userlog. If you have any problems, please contact me in private messages.

Does this mean higher accuracy in genotypes for horses?
Previously we have had some stumbling blocks with regards to some horses not getting certain genes, or passing on a blank genotype to foals. This new system is completely reliant on information from the database rather than from my coding which means there is less room for error. So yes, there should now be higher accuracy in genes acquired through creating horses in the EC and breeding foals.

What is available in which breed?
You can now see what genes are available for all breeds by visiting individual breed pages from the Statistics page. They will be separated by brackets for each gene type showing which combination of alleles are allowed in each, e.g. [EE|Ee|ee]

Are you still doing genotype reports?
I have spent some time going through genotype reports, fixing what is immediately obvious to me. Unfortunately I haven't been through them in a while and I suspect some coat changers have been used on a fair few of them, so the reported data no longer matches what's on the horses. I have now cleared all existing genotype reports and have disabled the ability to report new issues with the hopes that the new auto-fix system will catch most of the problems.

Smaller Updates


- Accounts and horses will now automatically lock after 2 days of inactivity in case of real life emergencies.
- You can now see the birth base stats that the horses you own were born with (the stats that cannot be converted - additional stats are added on, so they are not true "birth" stats). The stats table has been added next to the "Private Notes" text box.

More updates will be along next week :)


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Posted by

Abbey 🌸

Posted on
2017-01-26 08:33:49

Comments

Wow, amazing! Wonderful job Abbey!

Posted by

Akvelins ⚜️ (#93735)
26th January 2017 at 09:57:32

You guys are just amazing. Thanks for all your hard work!!

Posted by

kodiac (#102282)
26th January 2017 at 10:17:37

Splint Boots don't fit Akhal-Tekes' legs, for example:
http://equiverse.com/horse.php?id=563756
All of mine looks like that, no matter which specialty they are.

Would it be allowed to change tack's colours some day? ; )

Posted by

R. (#108606)
26th January 2017 at 10:29:07

Should be fixed now Radosny :)

Posted by

Abbey 🌸 (#1)
26th January 2017 at 11:17:40

Wow this is pretty awesome!

Posted by

Persephone (#104048)
26th January 2017 at 11:50:00

Thank you! I am so excited :)

Posted by
♋Blue Moon's Gypsy Herd (#30774)
26th January 2017 at 11:52:54

WOOT! One of best news ever!

Posted by

Bye (#6637)
26th January 2017 at 11:52:55

Yay, it looks much more better now : D
Thanks, Abbey! :>

Posted by

R. (#108606)
26th January 2017 at 12:29:59

The game just keeps getting better and better!!! Thank you Abbey for all your hard work!!!

Posted by

Cadillac (#48853)
26th January 2017 at 12:40:17

yayyayyay! the tack looks epic!

Posted by

Raptor (#79219)
26th January 2017 at 13:04:53

you chose one of my favorite colors to accent the tack with too! sqeeeeee

Posted by

Raptor (#79219)
26th January 2017 at 13:05:50

Thank you so much Abby! The tack looks awesome and I LOVE the auto-lock function!

Posted by

Ruki (#53816)
26th January 2017 at 13:08:49

Amazing updates. I like the visible tack more than I thought I would. My Lipis look fab.
Thank you!

Posted by

𝐖ednesday (#30956)
26th January 2017 at 13:16:18

I will be eagerly awaiting the update for the option to remove tack. x) I'm hoping you'll give us the option to remove from all horses, not just individual ones as mentioned. Going through one by one to remove it wouldn't be very fun. >.>

The art is lovely but I'd much rather see the horses themselves. Plus it just bugs me that there are a bunch of fully tacked horses standing in stalls, because I'm picky like that. It'd be more interesting to me if we could change the backgrounds, like have them in an arena or field or trail setting. >.>


Love the updates for the breed resizes and the base stats showing, though!

Posted by

Wicked (#103404)
26th January 2017 at 13:49:02

WOW this is great, thanks Abbey! :D

Posted by

luna (#65722)
26th January 2017 at 13:58:47

Wow so I got on and I looked at a random horse and there was TACK IN THE HORSE lol I did not read this till after so it was like a huge surprise

Posted by

Spider Monkey (#100506)
26th January 2017 at 14:18:21

I personally don't like the tack on my horse but I think it's a great idea for those who do! glad there will be an option and I am looking forward to the option to take it off. Thank you for always improving the game! This is the best horse game I have played in a long time and I love it!

Posted by

🄲hurchill 🅂tables (#107721)
26th January 2017 at 14:22:07

Yesssss, so pretty!

Also, for any Mac users who might not know but need this, hard refresh is shift+command+R :D

Posted by

tolarie (#34235)
26th January 2017 at 14:43:07

oh my goodness! i love the tack on the horses ♥ thanks abbey

Posted by

Sigil (#87547)
26th January 2017 at 15:34:47

Wow, Abbey, what a beautiful job. Looks very nice! Love all the changes you've made recently, kind of liven things up. Thank you!

Posted by
*Windsong Stables* (#104998)
26th January 2017 at 15:46:42