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Achievements for new members

ForumsSuggestions and Ideas → Achievements for new members

Achievements for new members

#32976 Posted on 2016-04-22 06:58:48

When I first joined the game, the tutorial was very helpful, though after I completed it there were still a few aspects of the game I did not understand. I think it would be cool if there were achievements for new members after the tutorial, where they could explore all of the aspects of the game. Achievements would be small milestones to help members get started, such as join a club or win a show. Simple things, just to get new members involved in the game. There could be a bonus for completing achievements, like treats or a small cash reward. It is just a thought, please tell me why you do or do not support. Thanks! :)

[EDIT] To be fair to existing players, there could be quests for all members and members with a higher level would earn a larger reward. Also, quests could change every few days
(shout out to UlyssesBlue for providing these ideas!!)

Last edited on 2016-04-22 at 12:30:24 by Allie


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#32978 Posted on 2016-04-22 07:01:36

I actually love this idea. When I first started it wasn't that hard to make money. But for some reason after the recode, Its been troubling trying to find ways to make money. These little achievements would give new members a little boost.


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Underhill Stables
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#33001 Posted on 2016-04-22 08:13:01

Maybe if there could be quests available to all players, perhaps based on your player level, which would award a prize when you finished. And the quest could change every few days or weekly.

So for example, the quest might be to have horse(s) place first in a show. A level 1 player's quest would be to have 1 horse win, while a level 10 player's quest would be to have 10 horses win. Maybe a time limit of several days to complete? Or maybe no time limit, I'm not sold either way. The prize would then be, say, $5k for the level 1 player, and $50k for the level 10 player. This would provide more incentives for players to increase their level and interact in a wide variety of aspects of the game.


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UlyssesBlue
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#33074 Posted on 2016-04-22 11:55:05

Yeah, that is actually a better idea if all players had quests, so that it would be fair for existing players


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#33231 Posted on 2016-04-23 05:32:53

I love the idea of quests and achievements.

I disagree about them being exclusive to new members. (I don't see why they couldn't be retro active?)

I don't think the idea of achievements should be totally off the table though.

Im all over the place atm, still waking up, my apologies for not forming a fully coherent post.

But. support over all from me.


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-❆--Buck
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#33239 Posted on 2016-04-23 06:43:42

I think it could work just as well with default achievements instead of setting quests for each level, remember you can level up pretty quickly in the lower levels and might not have time to complete the quest or be held back from levelling up.

So instead of dividing it by level, just have generic achievements that players can earn at anytime.

I'm sure Abbey mentioned implementing this before the recode anyway.


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