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*Owner-defined breeding cap for studs

ForumsSuggestions and Ideas → *Owner-defined breeding cap for studs

*Owner-defined breeding cap for studs

#116956 Posted on 2017-08-06 13:27:06

It can be solved easily with add on to search function. Abbey can code in something to remove stud/broodmare that haven't been rolled over from search result.

It can be check in box of "include/exclude unrolled studs" or automatically remove them from search. Depends on public's preference. 

Last edited on 2017-08-06 at 13:28:51 by Aɴᴅʀᴏᴍᴇᴅᴀ


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#116966 Posted on 2017-08-06 14:16:23

I'd much rather go with Andromeda's suggestion.
If there was to ever been a cap placed, I still believe that it should be up to the owner to choose the number. While I get that you can always put it back up every 10 breedings, I don't see the point now that Andromeda has proven that the loophole has a solution placed already.


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#116967 Posted on 2017-08-06 15:07:26

the problem is this, there is maybe 1 out of the 15 possible studs that have rolled over when i need them to... it has nothing todo with finding the horses that have or have not been rolled over for the day. id rather have a cap than the current system :)

Last edited on 2017-08-06 at 15:09:26 by Hope for the horses


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#116972 Posted on 2017-08-06 16:19:58

Suppose we code in a cap system, what happen to those current unrolled studs? Their owners haven't log in for awhile and probably will never log in to set up cap number. A paint stud, If Only, already have 50+ foals because of the loophole and he doesn't need more foals scattering around. I rather him to be remain unavailable than open up to public again for 10 more foals without owner's consent.

Also, there's flaw in this cap system. I can easily move a stud in spare account and set up cap to max number and leave him there unrolled until cap ran out. Then I can just log in again and let him age for one day then put him up for stud at max number again. Even with 10 as max, a stud can have 1k+ foals by the end of his life.

I like the current system and I rather to not have cap system as replacement. It can be easily abused. However, I would love to have cap system as an add on to current stud/broodmare system.


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#116990 Posted on 2017-08-06 18:56:50

I understand where you are coming from, however, I think the current system limits gameplay for those who just like to play for fun. not everyone plays so that each horse only has 3 foals each. I have a fun section that I play just to breed and I cant find any studs to breed too. I have had to abandon it until something can be done with the system. Your always going to have that one stud who is in every line 


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#116994 Posted on 2017-08-06 20:12:22

@ Hope, yes but you have to remember that their owners might did not intended for overbreeding. Life happens and they might couldn't get back on the game. Sure, some players like to breed their horses a lot but they have to be active to allow it to happen. Those who cannot get back on EV due to RL can't consent to cap and it is not fair for them when players take advantage of it. If Only is only days away from turning into 21 years old and he was supposed to die weeks ago with less than 20 foals if it wasn't for the loophole. The owner probably never intended him to be sire to 50+ foals when he was supposed to be sire to around 10 foals. 

I don't feel comfortable with players taking advantage of this loophole in various way. Realistically, I never heard of a stud that sired 10 foals in a day. However, with this cap, it is possible for player to take advantage of this loophole for money. I don't mind overbreeding since it is not my business to tell people how to breed their horses. However, I do not encourage it if players take advantage of loophole for easy bucks or easy studs.

I am not sure how current system limits gameplay... I haven't had a problem with current system. Sure, it is little tiresome to check every horses to see who are available and who doesn't. However, I don't experienced any limitations that will prevent me from playing the game. Timing is usually not a problem for me since studs usually are available for awhile once player progress their day. Maybe, we can see if Abbey can make it into 24 hours thing. Once you progress, the horses will be available for 24 hours then become unrolled until you progress again?

It is possible that your breed had temporary shortage on studs. It happens very often to all breeds before Progress Feature was implemented. 
In past, studs normally aged out and pass away or were locked at some point. In less popular breeds, you probably will notice that there's cycle due to age gap between current studs and next generation studs. Between those age gaps, studs shortage is pretty common since most breeders waited until their horses hit a certain age before put them up for stud. 
However, studs doesn't age out or get locked with the Progress Me loophole. Due to that, the usual shortage didn't happen for awhile since players had access to all of studs that are frozen in time. The players unknowingly/knowingly took advantage of the loophole for awhile until I brought it up in other thread. Try post in forum and maybe someone will offer a private stud. A lot of breeders like to keep their lines semi-private so you probably will find that there are more stallions available when you ask around.

If you're dealing with shortage, then caps on those "frozen in time studs" will not solve the problem since they will reach their limits at some point then they will be unavailable to public like right now. 

Last edited on 2017-08-06 at 20:25:47 by Aɴᴅʀᴏᴍᴇᴅᴀ


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#119412 Posted on 2017-08-30 09:54:35

Still have such a hard time finding any studs, about to take a hiatus because of it. super frustrating! I hope we can find a way to fix this issue soon.


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#119575 Posted on 2017-08-31 06:51:30

Would those who are opposed to this change their opinion if setting a cap was not mandatory? i.e. you could have an infinite cap if you wished.

That part of the suggestion was only proposed as a way to address the indefinite studs issue. If another viable solution is found, a mandatory cap becomes unnecessary. I would still find being able to set a cap to be useful even if doing so was optional.


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#119577 Posted on 2017-08-31 07:55:53

I like the idea a lot more if given the chance to give out an infinite amount of caps.


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#119589 Posted on 2017-08-31 09:52:30

It seems to me that the problem with the current method of having studs come available only when rolled over, is that a lot of people probably play Equiverse in the evening.  If they have studs, those studs are going to spend most of the day unavailable, even if they log in and play every day.

Ideally, a player who rolls over every day should have studs that are available 24-7, regardless of what time of day they play.

Even changing it to a cycle of 24 hours after each roll over can leave studs unavailable, if someone plays the game in the morning one day, and the evening the next.

Perhaps a 48 hour cycle would work.  That way, as long as you roll over your account every day, your studs will remain available at all times.  You would occasionally be able to get away with skipping a day of roll over now and then, if you time things right, but I don't see that as a real problem.  The real problem is when people with open studs were inactive for an extended period of time.


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#119596 Posted on 2017-08-31 11:08:11

Maybe, we should add unlimited caps for all studs/broodmares. However, all studs/broodmares will automatically have their cap set to 2 or 4 foals. If owners want to raise or lower the cap number, they can change it to whatever they desired. I suggested 2 or 4 foals because that's most common number I've seen.
Reason for 4 foals: Majority of players considered 5+ foals as overbreeding so most players often will breed their horses up to 4 times.
For 2 foals: most players often will breed 2 foals for themselves then put their horses up for stud/broodmare for 2 extra slots.
That's way those who are indefinite studs/broodmares will have their caps set to 2 or 4 foals and become unavailable again shortly after 2 or 4 caps are used up. 

EDIT:
Then maybe set up some kind of alert system... to ensure that players didn't try to abuse this caps system by put their horses in spare and leave them un-progressed with 50+ slots as their max caps. Like if a stud sired to 10+ foals without being progressed (because realistically, I never heard of a progressed stud sired to 10+ foals in a day) then those accounts can be red flagged and mods/admins can investigate the situation. idk... I'm sure that mods/admins don't want more works...

Last edited on 2017-08-31 at 11:14:37 by Aɴᴅʀᴏᴍᴇᴅᴀ


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#119713 Posted on 2017-08-31 22:00:54

Yeah, the indefinite studs issue definitely needs to be addressed, and the current system of requiring studs to progress before they can be used just isn't working properly. It means a lot of daily players are struggling to find horses to breed to if they log in early during the day, while those who log in late during the day don't have their own studs used by others as much. I definitely agree that someone who plays every day should not be affected or limited in any way, regardless of when they log in each day, and we're not seeing that at the moment.

If my original suggestion is used to address this issue, then the way it would work is to essentially require people to manually place their horses back up at stud once the cap is reached, i.e. it would be compulsory to set a cap when putting the horse at stud, and a little bit of owner-input would be required if you really did want to allow the horse to have a million foals. (As opposed to the indefinite studs issue, where no input was required to do this.) It would be convenient if this feature also included a notification whenever one of your studs was taken down due to the cap being reached, so that you could put them up straight away if that's what you wanted.
Again, I just want to stress that this cap isn't a lifetime breeding cap, it would apply solely for the duration the stallion is at stud, and if was taken off stud then put back up again, then the count would start from zero again.

If a different method is used to address the indefinite studs issue, then I think my original suggestion still has merit as a way to allow the owner to limit how many public foals a stud has, without having to resort to putting them at private stud then just accepting every breeding request until the limit is reached. The only difference here is that it wouldn't be necessary to have a mandatory cap.

I like the suggestion of the stud being on a timer, rather than requiring progress daily. A 24 hour timer would still manage to catch out some daily players, if they didn't log in at the same time every day, so 48 hours would be better. Even 72 hours would work quite well to prevent indefinite studs without penalising regular players.


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