*An alternative to player levels
*An alternative to player levels 1 |
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#115140 Posted on 2017-07-21 22:28:21
What if instead of having fixed player levels where we gain experience, level up, and unlock game features at certain levels, we instead had a more RPG-style skill (or skill-point) purchase system?
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Posted By UlyssesBlue #60734 Member is Offline 922 forum posts Send A Message |
#115147 Posted on 2017-07-22 04:35:43
I sort of like the system how it is, especially as Abbey has plans to introduce orchards, cross breeds and other new things. That said, I know once you reach level 30(?) you've reached the max skill level, so maybe we could introduce additional levels with additional bonuses. I like how levels work atm as it encourages new members to learn how the game works and imo, means that by the time people have levelled up so they can breed horses, they have at least a rough idea of how stats and colour work. I would like to see more rewards for levelling up, even if to start with it's a small reward like a plushie/rarer treat/small amount of EVD for lower levels, and more valuable rewards for higher levels, to give something more to objectively aim for (I know when I rejoined, I wanted to hit lvl 3 as quickly as I could so I could start posting so really made sure to try and improve my horses exp and my exp, now I don't even notice if I'm ready to level up) If orchards and cross breeds are introduced, I'd like to see them be something you need a higher level to be able to obtain - say 10 for orchards, 15-20 to be able to breed a cross breed (as in, you'd need level 15-20 to be able to cross a TB and an Arab to breed an Anglo-Arab, but you would be able to breed an Anglo-Arab to an Anglo-Arab from the level you unlock breeding from) I think there does need to be changes to the current levels system, but I don't know if making skills purchasable is the way to do it.
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Posted By mɐine #110933 Member is Offline 333 forum posts Send A Message |
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