Two Stat Treat Items
Two Stat Treat Items 1 |
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#235181 Posted on 2021-02-11 19:04:03
So I was caring for my horses today and noticed that to get stats to start raising the way that I want them, I would need to switch between the two treats that give those stats.
So the idea I have is that a set of treats are added into the game. These treats would work in the same way as the treats above but instead of just giving one stat type (Example Speed) it would instead give two stat types. Example would be for Racing which requires Speed and Endurance. What the treats would be are as follows:
The amount of stats will be fully up to the owners of EV. As well as the name of the items. I was thinking this could be sold in the shop or a shop once a month and everyone can only purchase so much of it. Maybe have a base use for them. Or this can be given out in another way. As to make it harder to get but still something to work towards. Please let me know if you have any questions or want something added here as a side suggestion.
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Posted By Shadow #49674 Member is Offline 883 forum posts Send A Message |
#235369 Posted on 2021-02-14 11:52:21
TBH being slightly OCD when it comes to my horses stat distribution I try to keep their specialty stats very close to each other ( I.E. not more than 10 stats different but ideally equally matched - ha!) because I dunno why it just bugs me when my horses are born with massive differences in the 2 relevant areas! Anyhow in my world with this in mind it's bad enough having uneven show won stats and stat boost stats to try and even out never mind another layer of randomness.
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Posted By Fabelhaft [DWBs & Trakes] #26515 Member is Offline 505 forum posts Send A Message |
#235373 Posted on 2021-02-14 12:46:14
Thank you Fabelhaft. I do understand where you are coming from. But this came about because I am working with Foundation stock. When I take a look at the stats, if I want to have an even amount in the stats I want, then i would have to change the treats every few days. Thats when I thought, wouldn't it be nice to have a treat that feeds the two stats that i would like? Well thats when this came up.
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Posted By Shadow #49674 Member is Offline 883 forum posts Send A Message |
#235375 Posted on 2021-02-14 13:23:56
Hm, I'm not sure if this would be beneficial to the game personally. We already have this in the form of our current treats and all this is suggesting is combining them. Adding this would make those other treats obsolete really. I also think we have enough extra stat boosting items currently in the form of hay/sugar cubes, peppermints and left over special event treats.
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Posted By maplɛ #37708 Member is Offline 3223 forum posts Send A Message |
#235376 Posted on 2021-02-14 13:36:41
I had not yet taken time to write up my thoughts, but I'm much in line with Maple on this.
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Posted By Sonoma #66116 Member is Offline 565 forum posts Send A Message |
#235377 Posted on 2021-02-14 13:54:38
Thank you both for your thoughts.
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Posted By Shadow #49674 Member is Offline 883 forum posts Send A Message |
#235417 Posted on 2021-02-15 08:36:17
What about changing the layout of 'Preferred Treat'? I was thinking how much easier and nicer it would be to maybe have a small drop down box in that area (much like training) and you can pick what you would like to treat that day. Or possibly having two preferred treats (one for each specialty stat). That way we can alternate treats every other day or have a back up incase a treat is out at that time.
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Posted By NCS Stables #127669 Member is Offline 28 forum posts Send A Message |
#235428 Posted on 2021-02-15 13:32:14
I am lazy and also the single stat treating drives me crazy having to sort them every so often.
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Posted By redacted #126464 Member is Offline 174 forum posts Send A Message |
#235888 Posted on 2021-02-21 11:14:02
I love this idea. But I can see how it would make other treats obsolete and possibly turn into a hoarding situation. Maybe a possible work around would be a singular daily use. A player could use it purely for one horse or spread it out so everyone gets equal advantage.
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Posted By box #125151 Member is Offline 334 forum posts Send A Message |
#236776 Posted on 2021-03-10 15:35:47
I think the suggestion of backup or a second treat assignment could help this problem without having to introduce new items.
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Posted By River #51565 Member is Offline 2607 forum posts Send A Message |
#236783 Posted on 2021-03-10 21:33:56
Kind of seems counter-productive given the recent breeding change for stat calculation. Not that it would be super hugely blown out of proportion on stat gain, it just really seems redundant. You can just cube a horse and net the same benefits and profit from riding schools. Not only is it generally more consistent in terms of net stat gain, but they end up coming out at about the same total stats once you switch them back for breeding.
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Posted By ᵍ ᵒ ᵃ ᵀ☀ #127269 Member is Offline 161 forum posts Send A Message |
#236784 Posted on 2021-03-10 21:52:36
What i was thinking is that it would be a total of 4 stats given. It can be 2 in one stat and 2 in the other stat or 1 in one stat and 3 in the other stat. But it would increase only those stats.
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Posted By Shadow #49674 Member is Offline 883 forum posts Send A Message |
#236786 Posted on 2021-03-10 22:18:44
Cubed horses cannot actively show, so they wouldn't meet the point req for most clubs if they had one. Also some people just cube to cube and never switch, resulting in unproductive horses, so that requirement (in my eyes at least) is understandable to filter things out.
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Posted By ᵍ ᵒ ᵃ ᵀ☀ #127269 Member is Offline 161 forum posts Send A Message |
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